Ripple Bird
WIND

Ripple Bird

  • ATK:
  • 1000

  • DEF:
  • 0

  • View:
  • 483




2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.




 
 
AI Power Analysis
UtilityConfidence: Medium
50± 8/ 100
Power Score
Intrinsic 49
Deck 51

Ripple Bird — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Ripple Bird's 1000 ATK and Rank 1 body earn almost nothing on their own. Its points come from a cheap, single-copy slot (1.12 average copies, no garnet or lock) that appears in 400 of the sampled decks, mostly in Mimighoul shells. The text offers only a one-material battle-position change and a conditional attack lock, which are soft interaction, so the score stays in the middle band. Deck evidence is sampled by including this card, so it confirms that the card is playable, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 50 Needs two Level 1 monsters to Xyz Summon, and the Mimighoul partners (top co-occurrence about 82%) suggest those are usually available (observed for partners, inferred for the summon route).
Combo & Conversion 35 The card's text only changes one monster's battle position and gives a 500 ATK buff to a fully Attack-Position board, with no recorded combo boards to confirm a payoff (inferred from text).
Resource Economy 25 Detaching one material for a position change is a cost with no card advantage or refuel (verified from text).
Effect & Interaction 35 The position change is soft, and the attack lock only works when every monster you control is in Defense Position, which is a narrow condition (verified from text, inferred for practical reach).
Material Utility 30 Its Level 1 Rank 1 body gives no clear material value and no material data was supplied (inferred).
Resilience & Flexibility 35 A single-target effect on a 1000 ATK body is easy to remove or negate, and no redundancy is shown (inferred from text).
Deck-Building Efficiency 75 Average 1.12 copies, no garnet or lock restriction, and a broad archetype spread make it cheap to run (observed from decks_evidence).

Calculation

Weight profile: Primary role Utility only; no secondary blend applied. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy slot with no garnet or lock restriction
  • Runs in 54 distinct archetypes in the sample, so it is portable
  • Conditional attack lock can matter when the opponent's board is all in Defense Position

Weaknesses

  • 1000 ATK body with no board presence
  • Position change is a soft effect that does not remove or negate anything
  • No recorded combo boards to show it converts into a payoff
  • Attack lock needs every one of your monsters in Defense Position, which is a narrow board state

Counters / choke points

  • Easy to remove or negate, since its effect targets a single monster and its body is 1000 ATK
  • Opponent can simply attack, since the attack lock needs your whole board in Defense Position

Best use

Utility Xyz exit with a conditional attack-lock or ATK-buff effect. Decks: Mimighoul shells (the largest observed cluster), Other Level 1 Xyz decks with two Level 1 monsters. Suggested copies: 1.

Evidence & gaps

  • Verified: Rank 1 XYZ, WIND Winged Beast, 1000 ATK, 0 DEF, no archetype; Effect: detach 1 material to change one monster's battle position; Passive: all your monsters in Attack Position gain 500 ATK; all in Defense Position means the opponent cannot declare an attack
  • Observed: 400 sampled decks run it, average 1.12 copies, max 3; Top partners are Mimighoul cards at roughly 70-82% co-occurrence; Included in 5 StatisticsCard archetype rows (inclusion 54.5-100%)
  • Inferred: Summon route depends on having two Level 1 monsters, usually from a Mimighoul shell; Attack lock is a narrow, situational floodgate; Soft interaction only; easy to play around
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) deck sample is filtered by including this card, so 100% inclusion is by construction and does not measure popularity decks are dominated by Mimighoul (about 50% of the sample), which may inflate partner and synergy figures no rulings supplied for the attack-lock and position-change interactions archetype is null, so Xyz-summon and material routes rest on text only











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